World Library  

QR link for Bridge Bidding - Standard American Yellow Card
Add to Book Shelf
Flag as Inappropriate
Email this Book

Bridge Bidding - Standard American Yellow Card

By Sfetcu, Nicolae

Click here to view

Book Id: WPLBN0100001016
Format Type: PDF (eBook)
File Size: 358.61 KB.
Reproduction Date: 4/7/2014

Title: Bridge Bidding - Standard American Yellow Card  
Author: Sfetcu, Nicolae
Volume:
Language: English
Subject: Non Fiction, General Works (Periodicals, Series, idexes, Almanacs, etc.), bridge game
Collections: Authors Community, Plays
Historic
Publication Date:
2014
Publisher: Nicolae Sfetcu
Member Page: Nicolae Sfetcu

Description
This book present some of the most important bridge bidding systems used in duplicate bridge tournaments, detailing the most known bridge bidding system, Standard American Yellow Card, by using a logical sequential order for openings, answers, competitive bids and defensive play in order to help the players during the games. Much of the complexity in bridge arises from the difficulty of arriving at a good final contract in the auction. A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention. Standard American Yellow Card is a specific set of partnership agreements and conventions, using Standard American as a base. Standard American Yellow Card is a very specific collection of agreements, which can, of course, be modified and augmented by partnership agreement. In practical use, the term is often mis-used to refer to Standard American in general, or it could refer to a system that used SAYC as a base and made additional augmentations or changes to the base agreements.

Summary
(Excerpt from Bridge Bidding - Standard American Yellow Card) This book present some of the most important bridge bidding systems used in duplicate bridge tournaments, detailing the most known bridge bidding system, Standard American Yellow Card, by using a logical sequential order for openings, answers, competitive bids and defensive play in order to help the players during the games.

Excerpt
Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table. For purposes of scoring and reference, each player is identified by one of the points of the compass and thus North and South play against East and West. The game consists of several deals each progressing through four phases: dealing the cards, the auction (also referred to as bidding), playing the hand, and scoring the results. Dealing the cards and scoring the results are procedural activities while the auction and playing the hand are the two actively competitive phases of the game. Dealing: Partnerships are self-determined or by a cut of the cards, the two highest cut playing against the two lowest; the first dealer is the player cutting the highest card. Cards are dealt clockwise, one at a time and face down starting on the dealer's left so that each player receives thirteen cards. In duplicate bridge the dealer is predetermined by the board; the board also contains the four hands which have been dealt and placed in the board prior to commencement of the game. Auction or Bidding: The bidding starts with the dealer and rotates around the table clockwise with each player making a call, the purpose being to determine which partnership will contract to take more tricks given a particular trump suit or with notrump, referred to as the strain. The partnership which makes the highest final bid is known as the declaring side and is said to have 'won' the contract. The player on the declaring side who, during the auction, first stated the strain ultimately becoming trumps or notrumps is referred to as the declarer. Playing: The rules of play are similar to other trick-taking games with the additional feature that the hand of declarer's partner is displayed face up on the table after the opening lead has been made by the member of the defending side to the left of declarer; the displayed hand is referred to as the dummy and is played by declarer. Scoring: After all thirteen tricks have been played, the hand's score is determined by comparing the actual number of tricks taken by the declaring partnership with that proposed in the contract and awarding points accordingly. The available scoring points for the declaring side are dependent upon both the level and strain of the contract and are awarded to them only when the contract is 'made', i.e. at least the contracted for number of tricks are won by them; failure to do so results in the defending side receiving points instead and they are said to have 'defeated' the contract. Individual scores of several hands are accumulated to determine the overall game score.

 

Click To View

Additional Books


  • Carta a la Tía Ofelia (by )
  • Guide to Newspapers of Hawaii, 1834-2000 (by )
  • By Water Reborn : A Short Fantasy Romanc... (by )
  • Utkal Brahmini Volume 1 (by )
  • Ruling Chiefs of Hawaii (by )
  • Mystery of the Bayeux Tapestry (by )
  • Submission by PVCHR regarding India for ... (by )
  • The Scientist (by )
  • Ai'Ai (by )
  • Ades Web Magazine: New York City Volume 1 (by )
  • Survival Scenarios and Suggestions Volume 1 (by )
  • Camisea: Emerging Lessons in Development... (by )
Scroll Left
Scroll Right

 



Copyright © World Library Foundation. All rights reserved. eBooks from World Library are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.